![redhand of doom image redhand of doom image](https://thephilosopherstone.ca/Games/Dungeons&Dragonsv3.5/Campaign/TheRedHandofDoom.jpg)
The 'generic' nature of the campaign was seen as both a strength and as a limitation. cite webįirst=John] The artwork featured throughout the publication received special attention, with Howard Jones describing it as "fabulous". Publisher=The Official Time-Waster's GuideĪccessdate=] The inclusion of the Designer's Notes was well regarded by critics, as was the provision of downloadable content. Title=Red Hand of Doom: A Dungeons & Dragons Adventure
![redhand of doom image redhand of doom image](https://styles.redditmedia.com/t5_2gjza7/styles/communityIcon_liw23q556pj41.png)
Generally the publication has been well received, with reviewers rating it as one of the best adventures in many years cite webĪccessdate=] and comparing it favorably with both the " The Temple of Elemental Evil" and " The Keep on the Borderlands" in terms of both content and quality. After the release of 4th Edition on June 6, 2008, Wizards of the Coast revealed that the first Dungeon adventure path of D&D 4th Edition would be a sequel to Red Hand of Doom. The authors regard the adventure as being self-contained, and thus don't intend to continue the story in later publications.
#REDHAND OF DOOM IMAGE PDF#
Title=Red Hand of Doom: Designer InterviewĪccessdate=] as well as incorporating downloadable content in the form of PDF "stat blocks". "Red Hand of Doom" was also the first "Dungeons & Dragons" adventure to include Designer Notes - asides written by the authors to provide additional advice to players and to explain decisions made during the design process, cite web The publication of "Red Hand of Doom" marks something of a turning point, as it was the first of six "Dungeons & Dragons" adventures to be released that year - a publication rate that continued through 2007 and looks to be continued (at a slightly reduced rate) in 2008. Prior to the publication of "Red Hand of Doom" in 2006, no "Dungeons & Dragons" adventures had been published by Wizards of the Coast since early 2002, and only four adventures had been published for other systems in the intervening years. To stop the horde, the players will have to muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy. The party uncovers and then is placed in the position of stopping a massive hobgoblin horde, fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. The plot of "Red Hand of Doom" follows a group of adventurers who have entered the Elsir Vale, a thinly-populated frontier region. It has been ported to the computer game " Neverwinter Nights".
![redhand of doom image redhand of doom image](https://i.ytimg.com/vi/3gJQj-xZ36M/maxresdefault.jpg)
Title=Product Spotlight: Red Hand of Doomįirst=] The campaign is expected to take weeks - or even months - to complete. It is also the first adventure to make significant use of designer notes. The adventure is published as being for levels 6 to 12, cite webĪccessdate=] but the designers have stated that it is targeted to levels 5 to 11. Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron, the three primary campaign settings of "D&D". It is designed to be used as a "generic" "D&D" adventure, which can be dropped into any campaign world, including a personal one. "Red Hand of Doom" is a large, 128-page, adventure for " Dungeons & Dragons". Module_authors = James Jacobs and Richard Baker Module_character_levels = (6-12) starting at 6th DnDmodule| module_title = Red Hand of Doom